Expand description
GLSL shader sources, embedded at compile time.
Constantsยง
- BLOOM_
FRAG - COMPOSITE_
FRAG - FULLSCREEN_
VERT - FXAA_
FRAG - Anti-aliasing on the finished LDR frame, before the HUD.
- GLYPH_
FRAG - GLYPH_
VERT - LIGHT_
FRAG - The screen-space light map with shadows marched through the occluder buffer.
- PARTICLE_
UPDATE_ COMP - PERSIST_
FRAG - Motion trails: the brighter of this frame and the decayed last one.
- SDF_
GLYPH_ FRAG - SDF_
GLYPH_ VERT - UPSAMPLE_
FRAG - Combines one level of the bloom pyramid with the next one up.