pub struct Worldline {
pub events: Vec<(f64, f64)>,
pub color: Vec4,
pub label: String,
}Expand description
A worldline: a sequence of spacetime events.
Fields§
§events: Vec<(f64, f64)>§color: Vec4§label: StringImplementations§
Source§impl Worldline
impl Worldline
pub fn new(label: &str, color: Vec4) -> Self
pub fn add_event(&mut self, t: f64, x: f64)
Sourcepub fn at_rest(x: f64, t_range: (f64, f64), steps: usize, label: &str) -> Self
pub fn at_rest(x: f64, t_range: (f64, f64), steps: usize, label: &str) -> Self
Create a worldline for an object at rest at position x.
Sourcepub fn constant_velocity(
x0: f64,
v: f64,
t_range: (f64, f64),
steps: usize,
label: &str,
) -> Self
pub fn constant_velocity( x0: f64, v: f64, t_range: (f64, f64), steps: usize, label: &str, ) -> Self
Create a worldline for constant velocity motion.
Sourcepub fn velocity_at(&self, index: usize) -> f64
pub fn velocity_at(&self, index: usize) -> f64
Velocity at a given segment index.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Worldline
impl RefUnwindSafe for Worldline
impl Send for Worldline
impl Sync for Worldline
impl Unpin for Worldline
impl UnsafeUnpin for Worldline
impl UnwindSafe for Worldline
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