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FieldSource

Struct FieldSource 

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pub struct FieldSource {
Show 14 fields pub position: Vec3, pub rest_offset: Vec3, pub strength: f32, pub radius: f32, pub falloff: FalloffType, pub color: Vec4, pub emission: f32, pub base_strength: f32, pub breath_amplitude: f32, pub breath_phase_offset: f32, pub destroyed: bool, pub damage_reduction: f32, pub last_hit_time: f32, pub tag: String,
}
Expand description

A single field source (metaball) contributing to the entity’s scalar field.

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§position: Vec3

Current world-space position of this source.

§rest_offset: Vec3

Base (rest) position, relative to entity center.

§strength: f32

Current field strength (modulated by HP, damage, breathing).

§radius: f32

Influence radius. Beyond this distance, contribution is zero (for Wyvill/Linear/SmoothPoly).

§falloff: FalloffType

How the field decays with distance.

§color: Vec4

Color contribution for surface coloring.

§emission: f32

Emission intensity.

§base_strength: f32

Strength at full HP (before any modulation).

§breath_amplitude: f32

Breathing animation amplitude.

§breath_phase_offset: f32

Breathing animation phase offset (different sources breathe slightly out of sync).

§destroyed: bool

If true, this source has been permanently destroyed by a crit.

§damage_reduction: f32

Temporary strength reduction from recent damage (decays over time).

§last_hit_time: f32

Time of last damage hit to this source.

§tag: String

Name/tag for this source (e.g. “head”, “torso_upper”, “left_arm”).

Implementations§

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impl FieldSource

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pub fn new(offset: Vec3, strength: f32, radius: f32) -> Self

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pub fn with_color(self, color: Vec4) -> Self

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pub fn with_emission(self, e: f32) -> Self

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pub fn with_falloff(self, f: FalloffType) -> Self

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pub fn with_tag(self, tag: impl Into<String>) -> Self

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pub fn with_breath(self, amplitude: f32, phase: f32) -> Self

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pub fn effective_strength(&self, hp_ratio: f32) -> f32

Effective strength after HP modulation, damage reduction, and destruction.

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pub fn evaluate(&self, point: Vec3, hp_ratio: f32) -> f32

Evaluate this source’s contribution at a world-space point.

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pub fn is_active(&self) -> bool

Whether this source can contribute any field value.

Trait Implementations§

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impl Clone for FieldSource

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FieldSource

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FieldSource

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fn default() -> Self

Returns the “default value” for a type. Read more

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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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