pub struct BezierN {
pub control_points: Vec<Vec3>,
}Expand description
Arbitrary-degree Bezier via De Casteljau’s algorithm.
Fields§
§control_points: Vec<Vec3>Implementations§
Trait Implementations§
Source§impl Curve for BezierN
impl Curve for BezierN
Source§fn unit_tangent(&self, t: f32) -> Vec3
fn unit_tangent(&self, t: f32) -> Vec3
Sample unit tangent at t.
Source§fn normal_2d(&self, t: f32) -> Vec3
fn normal_2d(&self, t: f32) -> Vec3
Sample the normal (perpendicular to tangent) at t, in the XY plane.
Source§fn arc_length(&self, n: u32) -> f32
fn arc_length(&self, n: u32) -> f32
Approximate arc length using
n segments.Source§fn build_arc_table(&self, n: u32) -> ArcTable
fn build_arc_table(&self, n: u32) -> ArcTable
Build an arc-length table with
n segments for uniform-speed queries.Source§fn sample_uniform(&self, n: usize) -> Vec<Vec3>
fn sample_uniform(&self, n: usize) -> Vec<Vec3>
Sample n evenly-spaced points along the curve (by parameter).
Auto Trait Implementations§
impl Freeze for BezierN
impl RefUnwindSafe for BezierN
impl Send for BezierN
impl Sync for BezierN
impl Unpin for BezierN
impl UnsafeUnpin for BezierN
impl UnwindSafe for BezierN
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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