pub struct FlameJet {
pub position: Vec2,
pub direction: Vec2,
pub warmup_time: f32,
pub active_time: f32,
pub cooldown_time: f32,
pub cycle_timer: f32,
pub damage_per_second: f32,
pub jet_length: f32,
pub jet_width: f32,
pub particle_spawn_rate: f32,
pub particles: Vec<FlameParticle>,
/* private fields */
}Expand description
Flame jet trap.
Fields§
§position: Vec2§direction: Vec2§warmup_time: f32§active_time: f32§cooldown_time: f32§cycle_timer: f32§damage_per_second: f32§jet_length: f32§jet_width: f32§particle_spawn_rate: f32§particles: Vec<FlameParticle>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FlameJet
impl RefUnwindSafe for FlameJet
impl Send for FlameJet
impl Sync for FlameJet
impl Unpin for FlameJet
impl UnsafeUnpin for FlameJet
impl UnwindSafe for FlameJet
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