pub enum AchievementCondition {
Show 35 variants
KillCount {
enemy_type: String,
count: u32,
},
TotalKills(u32),
ReachLevel(u32),
CompleteQuests(u32),
CompleteAllQuests,
CollectItems(u32),
CollectRareItem,
MaxInventory,
DealDamage(f64),
TakeDamage(f64),
DealCritDamage(u32),
SpendGold(u64),
EarnGold(u64),
HaveGold(u64),
PlayTime(f64),
SurviveMinutes(f32),
Die(u32),
VisitLocations(u32),
DiscoverSecrets(u32),
OpenChests(u32),
UsedSkills(u32),
CastSpells(u32),
CraftItems(u32),
ScoreThreshold(u64),
ComboCount(u32),
PerfectClear,
WinStreak(u32),
WinWithoutDamage,
WinAtMinHealth(f32),
BossKills(u32),
KillBossUnderTime {
boss_id: String,
seconds: f32,
},
ReachComboMultiplier(f32),
CollectAllSecretsInLevel,
CompleteWithClass {
class_name: String,
},
Custom(String),
}Variants§
KillCount
TotalKills(u32)
ReachLevel(u32)
CompleteQuests(u32)
CompleteAllQuests
CollectItems(u32)
CollectRareItem
MaxInventory
DealDamage(f64)
TakeDamage(f64)
DealCritDamage(u32)
SpendGold(u64)
EarnGold(u64)
HaveGold(u64)
PlayTime(f64)
SurviveMinutes(f32)
Die(u32)
VisitLocations(u32)
DiscoverSecrets(u32)
OpenChests(u32)
UsedSkills(u32)
CastSpells(u32)
CraftItems(u32)
ScoreThreshold(u64)
ComboCount(u32)
PerfectClear
WinStreak(u32)
WinWithoutDamage
WinAtMinHealth(f32)
BossKills(u32)
KillBossUnderTime
ReachComboMultiplier(f32)
CollectAllSecretsInLevel
CompleteWithClass
Custom(String)
Implementations§
Source§impl AchievementCondition
impl AchievementCondition
pub fn description(&self) -> String
pub fn check(&self, stats: &SessionStats) -> bool
Trait Implementations§
Source§impl Clone for AchievementCondition
impl Clone for AchievementCondition
Auto Trait Implementations§
impl Freeze for AchievementCondition
impl RefUnwindSafe for AchievementCondition
impl Send for AchievementCondition
impl Sync for AchievementCondition
impl Unpin for AchievementCondition
impl UnsafeUnpin for AchievementCondition
impl UnwindSafe for AchievementCondition
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