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ViewportPanel

Struct ViewportPanel 

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pub struct ViewportPanel {
    pub index: usize,
    pub rect: ViewportRect,
    pub camera: EditorCamera,
    pub snap_view: SnapView,
    pub render_settings: RenderSettings,
    pub is_active: bool,
    pub is_playing: bool,
    pub show_gizmos: bool,
    pub hover: HoverState,
    pub frame_count: u64,
    pub render_time_ms: f32,
    pub hovered_port: Option<String>,
}

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§index: usize§rect: ViewportRect§camera: EditorCamera§snap_view: SnapView§render_settings: RenderSettings§is_active: bool§is_playing: bool§show_gizmos: bool§hover: HoverState§frame_count: u64§render_time_ms: f32§hovered_port: Option<String>

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impl ViewportPanel

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pub fn new(index: usize, rect: ViewportRect) -> Self

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pub fn resize(&mut self, rect: ViewportRect)

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pub fn view_matrix(&self) -> Mat4

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pub fn proj_matrix(&self) -> Mat4

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pub fn view_proj(&self) -> Mat4

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pub fn world_to_screen(&self, world: Vec3) -> Vec2

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pub fn screen_to_ray(&self, screen_x: f32, screen_y: f32) -> (Vec3, Vec3)

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pub fn update_hover(&mut self, screen_x: f32, screen_y: f32)

Update hover position given raw cursor input

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pub fn cycle_shading_mode(&mut self)

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pub fn toggle_wireframe(&mut self)

Trait Implementations§

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impl Debug for ViewportPanel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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