pub struct HeightMap {
pub width: usize,
pub height: usize,
pub data: Vec<f32>,
pub world_scale: f32,
pub height_scale: f32,
}Fields§
§width: usize§height: usize§data: Vec<f32>§world_scale: f32§height_scale: f32Implementations§
Source§impl HeightMap
impl HeightMap
pub fn new(width: usize, height: usize) -> Self
pub fn from_noise(width: usize, height: usize, gen: &NoiseGenerator) -> Self
pub fn get(&self, x: usize, y: usize) -> f32
pub fn set(&mut self, x: usize, y: usize, v: f32)
pub fn sample_bilinear(&self, nx: f32, ny: f32) -> f32
pub fn normal_at(&self, x: usize, y: usize) -> [f32; 3]
pub fn slope_at(&self, x: usize, y: usize) -> f32
pub fn curvature_at(&self, x: usize, y: usize) -> f32
pub fn min_height(&self) -> f32
pub fn max_height(&self) -> f32
pub fn normalize(&mut self)
pub fn add_scaled(&mut self, other: &HeightMap, scale: f32)
pub fn blur(&mut self, radius: usize)
pub fn sculpt_circle( &mut self, cx: f32, cy: f32, radius: f32, strength: f32, add: bool, )
pub fn flatten_circle( &mut self, cx: f32, cy: f32, radius: f32, target: f32, strength: f32, )
Trait Implementations§
Auto Trait Implementations§
impl Freeze for HeightMap
impl RefUnwindSafe for HeightMap
impl Send for HeightMap
impl Sync for HeightMap
impl Unpin for HeightMap
impl UnsafeUnpin for HeightMap
impl UnwindSafe for HeightMap
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