pub struct BakedSplineAnimation {
pub positions: Vec<Vec3>,
pub rotations: Vec<Quat>,
pub times: Vec<f32>,
pub fps: f32,
}Fields§
§positions: Vec<Vec3>§rotations: Vec<Quat>§times: Vec<f32>§fps: f32Implementations§
Source§impl BakedSplineAnimation
impl BakedSplineAnimation
pub fn bake( spline: &CatmullRomSpline, fps: f32, duration: f32, speed: f32, ) -> Self
pub fn sample_position(&self, time: f32) -> Vec3
pub fn sample_rotation(&self, time: f32) -> Quat
Trait Implementations§
Source§impl Clone for BakedSplineAnimation
impl Clone for BakedSplineAnimation
Auto Trait Implementations§
impl Freeze for BakedSplineAnimation
impl RefUnwindSafe for BakedSplineAnimation
impl Send for BakedSplineAnimation
impl Sync for BakedSplineAnimation
impl Unpin for BakedSplineAnimation
impl UnsafeUnpin for BakedSplineAnimation
impl UnwindSafe for BakedSplineAnimation
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