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ShaderEditorAction

Enum ShaderEditorAction 

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pub enum ShaderEditorAction {
    AddNode {
        id: ShaderNodeId,
        kind_label: String,
        graph: u32,
    },
    RemoveNode {
        id: ShaderNodeId,
        graph: u32,
    },
    MoveNode {
        id: ShaderNodeId,
        from: [f32; 2],
        to: [f32; 2],
    },
    AddConnection {
        from: ShaderPortId,
        to: ShaderPortId,
        graph: u32,
    },
    RemoveConnection {
        from: ShaderPortId,
        to: ShaderPortId,
        graph: u32,
    },
    ChangeParam {
        node: ShaderNodeId,
        param: String,
        before: String,
        after: String,
    },
    CreateGraph {
        id: u32,
        name: String,
    },
    DeleteGraph {
        id: u32,
        name: String,
    },
}

Variants§

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AddNode

Fields

§kind_label: String
§graph: u32
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RemoveNode

Fields

§graph: u32
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MoveNode

Fields

§from: [f32; 2]
§to: [f32; 2]
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AddConnection

Fields

§graph: u32
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RemoveConnection

Fields

§graph: u32
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ChangeParam

Fields

§param: String
§before: String
§after: String
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CreateGraph

Fields

§id: u32
§name: String
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DeleteGraph

Fields

§id: u32
§name: String

Trait Implementations§

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impl Clone for ShaderEditorAction

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderEditorAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

The resulting type after obtaining ownership.
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fn to_sample_(self) -> U

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