pub struct ShaderPermutationRegistry {
pub permutations: HashMap<u64, ShaderProgram>,
pub keys: HashMap<u64, ShaderPermutationKey>,
pub max_permutations: usize,
pub base_program_id: u32,
}Fields§
§permutations: HashMap<u64, ShaderProgram>§keys: HashMap<u64, ShaderPermutationKey>§max_permutations: usize§base_program_id: u32Implementations§
Source§impl ShaderPermutationRegistry
impl ShaderPermutationRegistry
pub fn new(base_id: u32, max: usize) -> Self
pub fn register( &mut self, key: ShaderPermutationKey, program: ShaderProgram, ) -> bool
pub fn find(&self, key: &ShaderPermutationKey) -> Option<&ShaderProgram>
pub fn count(&self) -> usize
pub fn clear(&mut self)
Trait Implementations§
Source§impl Clone for ShaderPermutationRegistry
impl Clone for ShaderPermutationRegistry
Auto Trait Implementations§
impl Freeze for ShaderPermutationRegistry
impl RefUnwindSafe for ShaderPermutationRegistry
impl Send for ShaderPermutationRegistry
impl Sync for ShaderPermutationRegistry
impl Unpin for ShaderPermutationRegistry
impl UnsafeUnpin for ShaderPermutationRegistry
impl UnwindSafe for ShaderPermutationRegistry
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