pub struct ShaderBundle {
pub id: u32,
pub name: String,
pub programs: Vec<ShaderProgram>,
pub materials: Vec<Material>,
pub templates: Vec<ShaderTemplate>,
pub version: u32,
pub description: String,
pub author: String,
pub created_at: u64,
}Fields§
§id: u32§name: String§programs: Vec<ShaderProgram>§materials: Vec<Material>§templates: Vec<ShaderTemplate>§version: u32§description: String§created_at: u64Implementations§
Source§impl ShaderBundle
impl ShaderBundle
pub fn new(id: u32, name: impl Into<String>) -> Self
pub fn add_program(&mut self, p: ShaderProgram)
pub fn add_material(&mut self, m: Material)
pub fn add_template(&mut self, t: ShaderTemplate)
pub fn program_count(&self) -> usize
pub fn material_count(&self) -> usize
pub fn find_program(&self, name: &str) -> Option<&ShaderProgram>
pub fn is_empty(&self) -> bool
Trait Implementations§
Source§impl Clone for ShaderBundle
impl Clone for ShaderBundle
Auto Trait Implementations§
impl Freeze for ShaderBundle
impl RefUnwindSafe for ShaderBundle
impl Send for ShaderBundle
impl Sync for ShaderBundle
impl Unpin for ShaderBundle
impl UnsafeUnpin for ShaderBundle
impl UnwindSafe for ShaderBundle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.