pub enum ShaderStmt {
Decl {
var: ShaderVariable,
initializer: Option<ShaderExpr>,
},
Expr(ShaderExpr),
If {
cond: ShaderExpr,
then: Vec<ShaderStmt>,
else_: Option<Vec<ShaderStmt>>,
},
For {
init: Option<Box<ShaderStmt>>,
cond: Option<ShaderExpr>,
update: Option<ShaderExpr>,
body: Vec<ShaderStmt>,
},
While {
cond: ShaderExpr,
body: Vec<ShaderStmt>,
},
Return(Option<ShaderExpr>),
Break,
Continue,
Discard,
Block(Vec<ShaderStmt>),
}Variants§
Decl
Expr(ShaderExpr)
If
For
Fields
§
init: Option<Box<ShaderStmt>>§
cond: Option<ShaderExpr>§
update: Option<ShaderExpr>§
body: Vec<ShaderStmt>While
Return(Option<ShaderExpr>)
Break
Continue
Discard
Block(Vec<ShaderStmt>)
Trait Implementations§
Source§impl Clone for ShaderStmt
impl Clone for ShaderStmt
Auto Trait Implementations§
impl Freeze for ShaderStmt
impl RefUnwindSafe for ShaderStmt
impl Send for ShaderStmt
impl Sync for ShaderStmt
impl Unpin for ShaderStmt
impl UnsafeUnpin for ShaderStmt
impl UnwindSafe for ShaderStmt
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.