Expand description
Render pipeline integration — pass graph, resource management, draw call batching.
Structs§
- Blend
State - Buffer
Desc - Color
Attachment - Depth
Attachment - Depth
Stencil State - Draw
Call - Draw
Call Batch - Raster
State - Render
Graph - Render
Pass Node - Render
Pipeline Editor - Texture
Desc
Enums§
- Blend
Factor - BlendOp
- Buffer
Usage - Compare
Func - Cull
Mode - Draw
Call Kind - Fill
Mode - LoadOp
- Pass
Kind - Pixel
Format - Primitive
Topology - StoreOp
- Texture
Dim