pub struct TBRDetector;Implementations§
Source§impl TBRDetector
impl TBRDetector
Sourcepub fn is_tbr(vendor_id: u32, device_id: u32, is_mobile: bool) -> bool
pub fn is_tbr(vendor_id: u32, device_id: u32, is_mobile: bool) -> bool
Detect if the GPU architecture is likely a tile-based renderer (heuristic: small VRAM, mobile GPU flags, or explicit override)
Sourcepub fn suggest_pass_merging(passes: &[PassKind]) -> Vec<Vec<PassKind>>
pub fn suggest_pass_merging(passes: &[PassKind]) -> Vec<Vec<PassKind>>
Suggest optimal renderpass merging for a TBR architecture
Sourcepub fn bandwidth_savings_mb(
width: u32,
height: u32,
gbuf_formats: &[TextureFormat],
) -> f32
pub fn bandwidth_savings_mb( width: u32, height: u32, gbuf_formats: &[TextureFormat], ) -> f32
Estimate TBR bandwidth savings from on-chip merging
Auto Trait Implementations§
impl Freeze for TBRDetector
impl RefUnwindSafe for TBRDetector
impl Send for TBRDetector
impl Sync for TBRDetector
impl Unpin for TBRDetector
impl UnsafeUnpin for TBRDetector
impl UnwindSafe for TBRDetector
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