pub struct SSAOPassDesc {Show 13 fields
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_ao: ResourceId,
pub input_depth: ResourceId,
pub input_normal: ResourceId,
pub kernel_size: u32,
pub radius: f32,
pub bias: f32,
pub power: f32,
pub noise_tex_size: u32,
pub blur_passes: u32,
pub half_resolution: bool,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_ao: ResourceId§input_depth: ResourceId§input_normal: ResourceId§kernel_size: u32§radius: f32§bias: f32§power: f32§noise_tex_size: u32§blur_passes: u32§half_resolution: boolImplementations§
Source§impl SSAOPassDesc
impl SSAOPassDesc
pub fn default(width: u32, height: u32) -> Self
Sourcepub fn generate_kernel(&self) -> Vec<Vec3>
pub fn generate_kernel(&self) -> Vec<Vec3>
Generate SSAO hemisphere kernel samples
Sourcepub fn generate_noise(&self) -> Vec<Vec3>
pub fn generate_noise(&self) -> Vec<Vec3>
Generate noise texture for SSAO rotation
pub fn effective_width(&self) -> u32
pub fn effective_height(&self) -> u32
Trait Implementations§
Source§impl Clone for SSAOPassDesc
impl Clone for SSAOPassDesc
Auto Trait Implementations§
impl Freeze for SSAOPassDesc
impl RefUnwindSafe for SSAOPassDesc
impl Send for SSAOPassDesc
impl Sync for SSAOPassDesc
impl Unpin for SSAOPassDesc
impl UnsafeUnpin for SSAOPassDesc
impl UnwindSafe for SSAOPassDesc
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