pub struct SimulationReplay {
pub snapshots: Vec<PhysicsSnapshot>,
pub current_frame: usize,
pub playback_speed: f32,
pub looping: bool,
pub playing: bool,
pub time_accumulator: f32,
}Fields§
§snapshots: Vec<PhysicsSnapshot>§current_frame: usize§playback_speed: f32§looping: bool§playing: bool§time_accumulator: f32Implementations§
Source§impl SimulationReplay
impl SimulationReplay
pub fn new() -> Self
pub fn record_snapshot(&mut self, snap: PhysicsSnapshot)
pub fn play(&mut self)
pub fn pause(&mut self)
pub fn stop(&mut self)
pub fn advance(&mut self, dt: f32) -> Option<&PhysicsSnapshot>
pub fn seek_to_time(&mut self, target_time: f32)
pub fn duration(&self) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SimulationReplay
impl RefUnwindSafe for SimulationReplay
impl Send for SimulationReplay
impl Sync for SimulationReplay
impl Unpin for SimulationReplay
impl UnsafeUnpin for SimulationReplay
impl UnwindSafe for SimulationReplay
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