pub struct PhysicsPicker {
pub active: bool,
pub body_id: u64,
pub pick_point_local: Vec3,
pub pick_point_world: Vec3,
pub target_point: Vec3,
pub spring_stiffness: f32,
pub spring_damping: f32,
pub max_force: f32,
pub mouse_ray_origin: Vec3,
pub mouse_ray_dir: Vec3,
pub pick_distance: f32,
}Fields§
§active: bool§body_id: u64§pick_point_local: Vec3§pick_point_world: Vec3§target_point: Vec3§spring_stiffness: f32§spring_damping: f32§max_force: f32§mouse_ray_origin: Vec3§mouse_ray_dir: Vec3§pick_distance: f32Implementations§
Source§impl PhysicsPicker
impl PhysicsPicker
pub fn new() -> Self
pub fn begin_pick( &mut self, body_id: u64, local_pt: Vec3, world_pt: Vec3, dist: f32, )
pub fn end_pick(&mut self)
pub fn update_target(&mut self, new_ray_origin: Vec3, new_ray_dir: Vec3)
Sourcepub fn compute_force(&self, body: &RigidBodyInspector) -> Vec3
pub fn compute_force(&self, body: &RigidBodyInspector) -> Vec3
Compute force to apply to the body to drag the pick point to target
Trait Implementations§
Source§impl Clone for PhysicsPicker
impl Clone for PhysicsPicker
Auto Trait Implementations§
impl Freeze for PhysicsPicker
impl RefUnwindSafe for PhysicsPicker
impl Send for PhysicsPicker
impl Sync for PhysicsPicker
impl Unpin for PhysicsPicker
impl UnsafeUnpin for PhysicsPicker
impl UnwindSafe for PhysicsPicker
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.