pub struct PhysicsDebugOverlay {Show 18 fields
pub show_colliders: bool,
pub show_contacts: bool,
pub show_joints: bool,
pub show_velocities: bool,
pub show_forces: bool,
pub show_center_of_mass: bool,
pub show_inertia: bool,
pub show_sleep_state: bool,
pub show_broadphase: bool,
pub collider_color: Vec4,
pub contact_color: Vec4,
pub velocity_color: Vec4,
pub force_color: Vec4,
pub com_color: Vec4,
pub sleeping_color: Vec4,
pub velocity_scale: f32,
pub force_scale: f32,
pub line_width: f32,
}Fields§
§show_colliders: bool§show_contacts: bool§show_joints: bool§show_velocities: bool§show_forces: bool§show_center_of_mass: bool§show_inertia: bool§show_sleep_state: bool§show_broadphase: bool§collider_color: Vec4§contact_color: Vec4§velocity_color: Vec4§force_color: Vec4§com_color: Vec4§sleeping_color: Vec4§velocity_scale: f32§force_scale: f32§line_width: f32Implementations§
Source§impl PhysicsDebugOverlay
impl PhysicsDebugOverlay
pub fn generate_body_debug_lines( &self, body: &RigidBodyInspector, ) -> Vec<(Vec3, Vec3, Vec4)>
Trait Implementations§
Source§impl Clone for PhysicsDebugOverlay
impl Clone for PhysicsDebugOverlay
Source§impl Debug for PhysicsDebugOverlay
impl Debug for PhysicsDebugOverlay
Auto Trait Implementations§
impl Freeze for PhysicsDebugOverlay
impl RefUnwindSafe for PhysicsDebugOverlay
impl Send for PhysicsDebugOverlay
impl Sync for PhysicsDebugOverlay
impl Unpin for PhysicsDebugOverlay
impl UnsafeUnpin for PhysicsDebugOverlay
impl UnwindSafe for PhysicsDebugOverlay
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