pub struct ParticleLodController {
pub lods: Vec<ParticleLod>,
pub camera_pos: Vec3,
pub current_lod: u32,
}Fields§
§lods: Vec<ParticleLod>§camera_pos: Vec3§current_lod: u32Implementations§
Source§impl ParticleLodController
impl ParticleLodController
pub fn new() -> Self
pub fn update_lod(&mut self, emitter_pos: Vec3)
pub fn count_multiplier(&self) -> f32
pub fn update_rate(&self) -> f32
Trait Implementations§
Source§impl Clone for ParticleLodController
impl Clone for ParticleLodController
Source§impl Debug for ParticleLodController
impl Debug for ParticleLodController
Auto Trait Implementations§
impl Freeze for ParticleLodController
impl RefUnwindSafe for ParticleLodController
impl Send for ParticleLodController
impl Sync for ParticleLodController
impl Unpin for ParticleLodController
impl UnsafeUnpin for ParticleLodController
impl UnwindSafe for ParticleLodController
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