pub struct ParticleEffects;Implementations§
Source§impl ParticleEffects
impl ParticleEffects
Sourcepub fn animate_wave(
model: &mut ParticleModel,
time: f32,
amplitude: f32,
frequency: f32,
phase_scale: f32,
)
pub fn animate_wave( model: &mut ParticleModel, time: f32, amplitude: f32, frequency: f32, phase_scale: f32, )
Animate particles: oscillate along their normal direction using a sine wave.
Sourcepub fn animate_emission_pulse(
model: &mut ParticleModel,
time: f32,
frequency: f32,
)
pub fn animate_emission_pulse( model: &mut ParticleModel, time: f32, frequency: f32, )
Pulse emission over time.
Sourcepub fn attract(
model: &mut ParticleModel,
attractor: Vec3,
strength: f32,
radius: f32,
delta_time: f32,
)
pub fn attract( model: &mut ParticleModel, attractor: Vec3, strength: f32, radius: f32, delta_time: f32, )
Attract particles toward a moving attractor point.
Sourcepub fn apply_gravity(
model: &mut ParticleModel,
gravity: Vec3,
delta_time: f32,
floor_y: Option<f32>,
)
pub fn apply_gravity( model: &mut ParticleModel, gravity: Vec3, delta_time: f32, floor_y: Option<f32>, )
Gravity simulation step.
Sourcepub fn animate_color_cycle(model: &mut ParticleModel, time: f32, speed: f32)
pub fn animate_color_cycle(model: &mut ParticleModel, time: f32, speed: f32)
Color cycle through hue over time.
Auto Trait Implementations§
impl Freeze for ParticleEffects
impl RefUnwindSafe for ParticleEffects
impl Send for ParticleEffects
impl Sync for ParticleEffects
impl Unpin for ParticleEffects
impl UnsafeUnpin for ParticleEffects
impl UnwindSafe for ParticleEffects
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