pub struct ModelAnimation {
pub name: String,
pub keyframes: Vec<ModelKeyframe>,
pub duration: f32,
pub looping: bool,
}Fields§
§name: String§keyframes: Vec<ModelKeyframe>§duration: f32§looping: boolImplementations§
Source§impl ModelAnimation
impl ModelAnimation
pub fn new(name: impl Into<String>) -> Self
pub fn add_keyframe( &mut self, time: f32, snapshot: ModelSnapshot, easing: EasingType, )
pub fn evaluate(&self, time: f32, model: &mut ParticleModel)
Trait Implementations§
Source§impl Clone for ModelAnimation
impl Clone for ModelAnimation
Source§impl Debug for ModelAnimation
impl Debug for ModelAnimation
Auto Trait Implementations§
impl Freeze for ModelAnimation
impl RefUnwindSafe for ModelAnimation
impl Send for ModelAnimation
impl Sync for ModelAnimation
impl Unpin for ModelAnimation
impl UnsafeUnpin for ModelAnimation
impl UnwindSafe for ModelAnimation
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