pub struct RenderPassCapture {Show 13 fields
pub name: String,
pub begin_ns: u64,
pub end_ns: u64,
pub draw_calls: u32,
pub dispatch_calls: u32,
pub index_count: u64,
pub vertex_count: u64,
pub triangle_count: u64,
pub render_targets: Vec<String>,
pub depth_target: Option<String>,
pub pipeline_stats: PipelineStats,
pub sub_queries: Vec<TimestampQuery>,
pub color: u32,
}Fields§
§name: String§begin_ns: u64§end_ns: u64§draw_calls: u32§dispatch_calls: u32§index_count: u64§vertex_count: u64§triangle_count: u64§render_targets: Vec<String>§depth_target: Option<String>§pipeline_stats: PipelineStats§sub_queries: Vec<TimestampQuery>§color: u32Implementations§
Source§impl RenderPassCapture
impl RenderPassCapture
pub fn duration_ms(&self) -> f32
Trait Implementations§
Source§impl Clone for RenderPassCapture
impl Clone for RenderPassCapture
Auto Trait Implementations§
impl Freeze for RenderPassCapture
impl RefUnwindSafe for RenderPassCapture
impl Send for RenderPassCapture
impl Sync for RenderPassCapture
impl Unpin for RenderPassCapture
impl UnsafeUnpin for RenderPassCapture
impl UnwindSafe for RenderPassCapture
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