pub struct VfxBinding {
pub binding_id: u32,
pub effect_type: VfxEffectType,
pub attach_bone: String,
pub local_offset: Vec3,
pub local_rotation: Quat,
pub scale: f32,
pub start_time_s: f32,
pub duration_s: f32,
pub loop_count: i32,
pub intensity: f32,
pub color_tint: Vec4,
}Fields§
§binding_id: u32§effect_type: VfxEffectType§attach_bone: String§local_offset: Vec3§local_rotation: Quat§scale: f32§start_time_s: f32§duration_s: f32§loop_count: i32§intensity: f32§color_tint: Vec4Implementations§
Source§impl VfxBinding
impl VfxBinding
pub fn new( binding_id: u32, effect_type: VfxEffectType, attach_bone: &str, start_time_s: f32, ) -> Self
pub fn end_time_s(&self) -> f32
pub fn is_active_at(&self, time_s: f32) -> bool
pub fn effect_type_str(&self) -> &'static str
Trait Implementations§
Source§impl Clone for VfxBinding
impl Clone for VfxBinding
Auto Trait Implementations§
impl Freeze for VfxBinding
impl RefUnwindSafe for VfxBinding
impl Send for VfxBinding
impl Sync for VfxBinding
impl Unpin for VfxBinding
impl UnsafeUnpin for VfxBinding
impl UnwindSafe for VfxBinding
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