pub struct NarrativeSequencer {
pub events: Vec<NarrativeEvent>,
pub global_flags: HashMap<String, bool>,
pub event_log: VecDeque<(f32, u32)>,
pub max_log_entries: usize,
}Fields§
§events: Vec<NarrativeEvent>§global_flags: HashMap<String, bool>§event_log: VecDeque<(f32, u32)>§max_log_entries: usizeImplementations§
Trait Implementations§
Source§impl Clone for NarrativeSequencer
impl Clone for NarrativeSequencer
Auto Trait Implementations§
impl Freeze for NarrativeSequencer
impl RefUnwindSafe for NarrativeSequencer
impl Send for NarrativeSequencer
impl Sync for NarrativeSequencer
impl Unpin for NarrativeSequencer
impl UnsafeUnpin for NarrativeSequencer
impl UnwindSafe for NarrativeSequencer
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