pub struct CutsceneTemplate {
pub template_name: String,
pub description: String,
pub camera_count: u32,
pub expected_duration_s: f32,
pub required_actors: Vec<String>,
pub required_props: Vec<String>,
pub shot_list_template: Vec<String>,
}Fields§
§template_name: String§description: String§camera_count: u32§expected_duration_s: f32§required_actors: Vec<String>§required_props: Vec<String>§shot_list_template: Vec<String>Implementations§
Source§impl CutsceneTemplate
impl CutsceneTemplate
pub fn dialogue_two_shot() -> Self
pub fn action_sequence() -> Self
Trait Implementations§
Source§impl Clone for CutsceneTemplate
impl Clone for CutsceneTemplate
Auto Trait Implementations§
impl Freeze for CutsceneTemplate
impl RefUnwindSafe for CutsceneTemplate
impl Send for CutsceneTemplate
impl Sync for CutsceneTemplate
impl Unpin for CutsceneTemplate
impl UnsafeUnpin for CutsceneTemplate
impl UnwindSafe for CutsceneTemplate
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