pub struct CutsceneSceneGraph {
pub nodes: HashMap<u32, SceneGraphNode>,
pub root_id: u32,
pub next_id: u32,
}Fields§
§nodes: HashMap<u32, SceneGraphNode>§root_id: u32§next_id: u32Implementations§
Source§impl CutsceneSceneGraph
impl CutsceneSceneGraph
pub fn new() -> Self
pub fn alloc_id(&mut self) -> u32
pub fn add_node(&mut self, node: SceneGraphNode, parent_id: u32)
pub fn world_matrix(&self, id: u32) -> Mat4
pub fn find_by_tag(&self, tag: &str) -> Vec<u32>
pub fn visible_nodes(&self) -> Vec<u32>
pub fn node_depth(&self, id: u32) -> u32
Trait Implementations§
Source§impl Clone for CutsceneSceneGraph
impl Clone for CutsceneSceneGraph
Auto Trait Implementations§
impl Freeze for CutsceneSceneGraph
impl RefUnwindSafe for CutsceneSceneGraph
impl Send for CutsceneSceneGraph
impl Sync for CutsceneSceneGraph
impl Unpin for CutsceneSceneGraph
impl UnsafeUnpin for CutsceneSceneGraph
impl UnwindSafe for CutsceneSceneGraph
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