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AssetBrowser

Struct AssetBrowser 

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pub struct AssetBrowser {
    pub root_path: PathBuf,
    pub root_dir: DirNodeId,
    pub active_dir: DirNodeId,
    pub selected: Vec<AssetId>,
    pub hovered: Option<AssetId>,
    pub filter: AssetFilter,
    pub sort_mode: SortMode,
    pub sort_ascending: bool,
    pub view_mode: ViewMode,
    pub thumbnail_size: u32,
    pub show_hidden: bool,
    pub drag_asset: Option<AssetId>,
    /* private fields */
}
Expand description

Top-level asset browser state.

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§root_path: PathBuf§root_dir: DirNodeId§active_dir: DirNodeId§selected: Vec<AssetId>§hovered: Option<AssetId>§filter: AssetFilter§sort_mode: SortMode§sort_ascending: bool§view_mode: ViewMode§thumbnail_size: u32§show_hidden: bool§drag_asset: Option<AssetId>

In-progress drag: asset being dragged.

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impl AssetBrowser

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pub fn new(root: PathBuf) -> Self

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pub fn mock_scan(&mut self)

Simulate scanning a directory and adding entries.

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pub fn select_only(&mut self, id: AssetId)

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pub fn toggle_select(&mut self, id: AssetId)

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pub fn select_all_in_active_dir(&mut self)

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pub fn clear_selection(&mut self)

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pub fn visible_assets(&self) -> Vec<&AssetEntry>

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pub fn search_all(&self, query: &str) -> Vec<&AssetEntry>

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pub fn copy_selected(&mut self)

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pub fn cut_selected(&mut self)

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pub fn paste_count(&self) -> usize

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pub fn toggle_favourite(&mut self, id: AssetId)

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pub fn navigate_to(&mut self, dir_id: DirNodeId)

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pub fn toggle_dir_expand(&mut self, dir_id: DirNodeId)

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pub fn get(&self, id: AssetId) -> Option<&AssetEntry>

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pub fn get_mut(&mut self, id: AssetId) -> Option<&mut AssetEntry>

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pub fn total_assets(&self) -> usize

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pub fn asset_count_by_kind(&self) -> HashMap<AssetKind, usize>

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pub fn status_line(&self) -> String

Trait Implementations§

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impl Debug for AssetBrowser

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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