pub struct LodStreamingManager {
pub assets: HashMap<String, Vec<LodAnimationVariant>>,
pub camera_distance_cache: HashMap<String, f32>,
}Fields§
§assets: HashMap<String, Vec<LodAnimationVariant>>§camera_distance_cache: HashMap<String, f32>Implementations§
Source§impl LodStreamingManager
impl LodStreamingManager
pub fn new() -> Self
pub fn register_lod_variants( &mut self, name: &str, variants: Vec<LodAnimationVariant>, )
pub fn update_distance(&mut self, name: &str, distance: f32)
pub fn get_active_variant(&self, name: &str) -> Option<&LodAnimationVariant>
pub fn evaluate_pose( &self, name: &str, time: f32, n_bones: usize, ) -> Option<Vec<Transform>>
Auto Trait Implementations§
impl Freeze for LodStreamingManager
impl RefUnwindSafe for LodStreamingManager
impl Send for LodStreamingManager
impl Sync for LodStreamingManager
impl Unpin for LodStreamingManager
impl UnsafeUnpin for LodStreamingManager
impl UnwindSafe for LodStreamingManager
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