pub struct TalentTreeEditorState {
pub current_tree_id: Option<u64>,
pub selected_node_id: Option<u64>,
pub total_points_available: u32,
pub zoom: f32,
pub pan_offset: Vec2,
pub drag_node: Option<u64>,
pub pending_connection: Option<(u64, bool)>,
}Fields§
§current_tree_id: Option<u64>§selected_node_id: Option<u64>§total_points_available: u32§zoom: f32§pan_offset: Vec2§drag_node: Option<u64>§pending_connection: Option<(u64, bool)>Implementations§
Source§impl TalentTreeEditorState
impl TalentTreeEditorState
pub fn new() -> Self
pub fn screen_to_tree_space(&self, screen_pos: Vec2) -> Vec2
pub fn tree_to_screen_space(&self, tree_pos: Vec2) -> Vec2
pub fn node_screen_rect(&self, tree_pos: Vec2, node_size: Vec2) -> Vec4
pub fn hit_test_node( &self, screen_pos: Vec2, nodes: &HashMap<u64, TalentNode>, node_size: Vec2, ) -> Option<u64>
Trait Implementations§
Source§impl Clone for TalentTreeEditorState
impl Clone for TalentTreeEditorState
Auto Trait Implementations§
impl Freeze for TalentTreeEditorState
impl RefUnwindSafe for TalentTreeEditorState
impl Send for TalentTreeEditorState
impl Sync for TalentTreeEditorState
impl Unpin for TalentTreeEditorState
impl UnsafeUnpin for TalentTreeEditorState
impl UnwindSafe for TalentTreeEditorState
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