pub struct MitigationProfile {
pub name: String,
pub physical_armor: f32,
pub fire_resist: f32,
pub cold_resist: f32,
pub lightning_resist: f32,
pub poison_resist: f32,
pub arcane_resist: f32,
pub dodge_chance: f32,
pub block_chance: f32,
pub block_reduction: f32,
pub absorb_shields: f32,
}Fields§
§name: String§physical_armor: f32§fire_resist: f32§cold_resist: f32§lightning_resist: f32§poison_resist: f32§arcane_resist: f32§dodge_chance: f32§block_chance: f32§block_reduction: f32§absorb_shields: f32Implementations§
Source§impl MitigationProfile
impl MitigationProfile
pub fn tank_profile() -> Self
pub fn glass_cannon_profile() -> Self
pub fn effective_resist_for_element(&self, element: DamageElement) -> f32
pub fn final_damage_received( &self, raw: f32, element: DamageElement, roll: f32, ) -> f32
Trait Implementations§
Source§impl Clone for MitigationProfile
impl Clone for MitigationProfile
Auto Trait Implementations§
impl Freeze for MitigationProfile
impl RefUnwindSafe for MitigationProfile
impl Send for MitigationProfile
impl Sync for MitigationProfile
impl Unpin for MitigationProfile
impl UnsafeUnpin for MitigationProfile
impl UnwindSafe for MitigationProfile
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