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Economy

Struct Economy 

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pub struct Economy {
    pub tax_system: TaxSystem,
    /* private fields */
}
Expand description

The global economy — tracks supply, demand, and prices for all items.

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§tax_system: TaxSystem

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impl Economy

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pub fn new() -> Self

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pub fn register_item( &mut self, item_id: impl Into<String>, base_price_copper: u64, )

Register an item with a base price (in copper).

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pub fn current_price(&self, item_id: &str) -> Option<u64>

Get the current equilibrium price for an item (in copper).

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pub fn current_price_currency(&self, item_id: &str) -> Option<Currency>

Get the current price as Currency.

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pub fn average_price(&self, item_id: &str) -> Option<f32>

Get the moving average price for an item.

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pub fn demand_factor(&self, item_id: &str) -> f32

Get the demand factor for an item.

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pub fn record_sale(&mut self, item_id: &str, qty: u32, _price_copper: u64)

Record a sale event (player buys item), increasing demand pressure.

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pub fn record_purchase(&mut self, item_id: &str, qty: u32)

Record a supply event (item produced or imported), increasing supply pressure.

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pub fn update_prices(&mut self, dt: f32)

Update all item prices based on supply/demand, called each game tick.

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pub fn price_modifier( &self, item_id: &str, player_rep_factor: f32, ) -> PriceModifier

Build a PriceModifier for an item and player reputation factor.

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pub fn register_defaults(&mut self)

Populate the economy with default items and prices.

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impl Clone for Economy

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Economy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Economy

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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