pub struct VegetationPainter {
pub brush_radius: f32,
pub brush_strength: f32,
pub brush_kind: VegetationKind,
}Expand description
Manual vegetation painting API for terrain editors.
Fields§
§brush_radius: f32§brush_strength: f32§brush_kind: VegetationKindImplementations§
Source§impl VegetationPainter
impl VegetationPainter
pub fn new(radius: f32, strength: f32, kind: VegetationKind) -> Self
Sourcepub fn paint(
&self,
center: Vec3,
system: &mut VegetationSystem,
heightmap: &HeightMap,
seed: u64,
)
pub fn paint( &self, center: Vec3, system: &mut VegetationSystem, heightmap: &HeightMap, seed: u64, )
Add vegetation instances within brush circle around center.
Sourcepub fn erase(&self, center: Vec3, system: &mut VegetationSystem)
pub fn erase(&self, center: Vec3, system: &mut VegetationSystem)
Remove vegetation instances within brush circle around center.
Trait Implementations§
Source§impl Clone for VegetationPainter
impl Clone for VegetationPainter
Auto Trait Implementations§
impl Freeze for VegetationPainter
impl RefUnwindSafe for VegetationPainter
impl Send for VegetationPainter
impl Sync for VegetationPainter
impl Unpin for VegetationPainter
impl UnsafeUnpin for VegetationPainter
impl UnwindSafe for VegetationPainter
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