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RigidBody2D

Struct RigidBody2D 

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pub struct RigidBody2D {
Show 25 fields pub id: BodyId, pub body_type: BodyType, pub shape: Shape, pub material: PhysicsMaterial, pub position: Vec2, pub angle: f32, pub linear_velocity: Vec2, pub angular_velocity: f32, pub mass: f32, pub inv_mass: f32, pub inertia: f32, pub inv_inertia: f32, pub force: Vec2, pub torque: f32, pub linear_damping: f32, pub angular_damping: f32, pub sleeping: bool, pub user_data: u64, pub collision_layer: u32, pub collision_mask: u32, pub prev_position: Vec2, pub prev_angle: f32, pub enabled: bool, pub fixed_rotation: bool, pub gravity_scale: f32, /* private fields */
}

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§id: BodyId§body_type: BodyType§shape: Shape§material: PhysicsMaterial§position: Vec2§angle: f32§linear_velocity: Vec2§angular_velocity: f32§mass: f32§inv_mass: f32§inertia: f32§inv_inertia: f32§force: Vec2§torque: f32§linear_damping: f32§angular_damping: f32§sleeping: bool§user_data: u64§collision_layer: u32§collision_mask: u32§prev_position: Vec2§prev_angle: f32§enabled: bool§fixed_rotation: bool§gravity_scale: f32

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impl RigidBody2D

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pub fn new(id: BodyId, shape: Shape, material: PhysicsMaterial) -> Self

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pub fn static_body(id: BodyId, shape: Shape) -> Self

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pub fn apply_force(&mut self, force: Vec2)

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pub fn apply_force_at(&mut self, force: Vec2, point: Vec2)

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pub fn apply_impulse(&mut self, impulse: Vec2)

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pub fn apply_impulse_at(&mut self, impulse: Vec2, point: Vec2)

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pub fn apply_torque(&mut self, torque: f32)

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pub fn velocity_at_point(&self, point: Vec2) -> Vec2

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pub fn world_aabb(&self) -> Aabb2

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pub fn rotation_matrix(&self) -> Mat2

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pub fn local_to_world(&self, local: Vec2) -> Vec2

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pub fn world_to_local(&self, world: Vec2) -> Vec2

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pub fn world_vertices(&self) -> Vec<Vec2>

Get world-space vertices.

Trait Implementations§

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impl Clone for RigidBody2D

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RigidBody2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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