pub struct CubicBezier2D {
pub p0: Vec2,
pub p1: Vec2,
pub p2: Vec2,
pub p3: Vec2,
}Expand description
2D cubic Bezier for UI/path use.
Fields§
§p0: Vec2§p1: Vec2§p2: Vec2§p3: Vec2Implementations§
Source§impl CubicBezier2D
impl CubicBezier2D
pub fn new(p0: Vec2, p1: Vec2, p2: Vec2, p3: Vec2) -> Self
pub fn sample(&self, t: f32) -> Vec2
pub fn tangent(&self, t: f32) -> Vec2
Sourcepub fn css_ease() -> Self
pub fn css_ease() -> Self
CSS cubic-bezier ease convenience function (control points on [0,1]). Standard CSS ease: cubic-bezier(0.25, 0.1, 0.25, 1.0).
pub fn css_ease_in() -> Self
pub fn css_ease_out() -> Self
pub fn css_ease_in_out() -> Self
Sourcepub fn solve_for_x(&self, x: f32, tol: f32) -> f32
pub fn solve_for_x(&self, x: f32, tol: f32) -> f32
Solve for Y given X using Newton’s method (for CSS-style timing functions).
Auto Trait Implementations§
impl Freeze for CubicBezier2D
impl RefUnwindSafe for CubicBezier2D
impl Send for CubicBezier2D
impl Sync for CubicBezier2D
impl Unpin for CubicBezier2D
impl UnsafeUnpin for CubicBezier2D
impl UnwindSafe for CubicBezier2D
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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