pub struct SsaoResult {
pub width: u32,
pub height: u32,
pub ao_buffer: Vec<f32>,
}Expand description
The computed SSAO buffer.
Fields§
§width: u32§height: u32§ao_buffer: Vec<f32>AO values per pixel (0.0 = fully occluded, 1.0 = fully open).
Implementations§
Source§impl SsaoResult
impl SsaoResult
pub fn new(width: u32, height: u32) -> Self
Sourcepub fn compute(
&mut self,
depth_buffer: &[f32],
normal_buffer: &[Vec3],
kernel: &SsaoKernel,
projection: &Mat4,
)
pub fn compute( &mut self, depth_buffer: &[f32], normal_buffer: &[Vec3], kernel: &SsaoKernel, projection: &Mat4, )
Compute SSAO from a depth buffer and normal buffer.
Sourcepub fn bilateral_blur(
&mut self,
depth_buffer: &[f32],
radius: u32,
sharpness: f32,
)
pub fn bilateral_blur( &mut self, depth_buffer: &[f32], radius: u32, sharpness: f32, )
Apply bilateral blur to the AO buffer (preserves edges based on depth).
Sourcepub fn average_ao(&self) -> f32
pub fn average_ao(&self) -> f32
Average AO over the entire buffer (useful for debugging).
Trait Implementations§
Source§impl Clone for SsaoResult
impl Clone for SsaoResult
Auto Trait Implementations§
impl Freeze for SsaoResult
impl RefUnwindSafe for SsaoResult
impl Send for SsaoResult
impl Sync for SsaoResult
impl Unpin for SsaoResult
impl UnsafeUnpin for SsaoResult
impl UnwindSafe for SsaoResult
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T: ?Sized,
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