pub struct MaterialAnimator {
pub base: GlyphMaterial,
pub modifiers: Vec<MaterialModifier>,
}Fields§
§base: GlyphMaterial§modifiers: Vec<MaterialModifier>Implementations§
Source§impl MaterialAnimator
impl MaterialAnimator
pub fn new(base: GlyphMaterial) -> Self
pub fn add_modifier(&mut self, modifier: MaterialModifier)
pub fn add_pulse(&mut self, frequency: f32, amplitude: f32)
pub fn add_damage_flash(&mut self, intensity: f32)
pub fn add_death_fade(&mut self, speed: f32)
pub fn add_heal_glow(&mut self, intensity: f32)
Sourcepub fn tick(&mut self, dt: f32) -> GlyphMaterial
pub fn tick(&mut self, dt: f32) -> GlyphMaterial
Advance modifiers and return current material state.
pub fn modifier_count(&self) -> usize
Trait Implementations§
Source§impl Clone for MaterialAnimator
impl Clone for MaterialAnimator
Auto Trait Implementations§
impl Freeze for MaterialAnimator
impl RefUnwindSafe for MaterialAnimator
impl Send for MaterialAnimator
impl Sync for MaterialAnimator
impl Unpin for MaterialAnimator
impl UnsafeUnpin for MaterialAnimator
impl UnwindSafe for MaterialAnimator
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