pub struct FogOfWar {
pub width: usize,
pub height: usize,
pub visibility: Vec<Visibility>,
}Expand description
Fog of war tracking for a floor.
Fields§
§width: usize§height: usize§visibility: Vec<Visibility>Implementations§
Source§impl FogOfWar
impl FogOfWar
Sourcepub fn get(&self, x: i32, y: i32) -> Visibility
pub fn get(&self, x: i32, y: i32) -> Visibility
Get visibility at a position.
Sourcepub fn set(&mut self, x: i32, y: i32, vis: Visibility)
pub fn set(&mut self, x: i32, y: i32, vis: Visibility)
Set visibility at a position.
Sourcepub fn fade_visible(&mut self)
pub fn fade_visible(&mut self)
Demote all Visible tiles to Seen (called before recalculating LOS).
Sourcepub fn reveal_around(
&mut self,
center: IVec2,
radius: i32,
floor_map: &FloorMap,
)
pub fn reveal_around( &mut self, center: IVec2, radius: i32, floor_map: &FloorMap, )
Reveal tiles around center using raycast-based line of sight.
Sourcepub fn explored_count(&self) -> usize
pub fn explored_count(&self) -> usize
Count how many tiles have been seen or are visible.
Sourcepub fn explored_fraction(&self) -> f32
pub fn explored_fraction(&self) -> f32
Fraction of map explored.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FogOfWar
impl RefUnwindSafe for FogOfWar
impl Send for FogOfWar
impl Sync for FogOfWar
impl Unpin for FogOfWar
impl UnsafeUnpin for FogOfWar
impl UnwindSafe for FogOfWar
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