pub struct TreasureChestLid {
pub rope: RopeChain,
pub is_open: bool,
pub angle: f32,
pub target_angle: f32,
pub hinge_pos: Vec3,
pub lid_length: f32,
}Expand description
A simple hinge implemented as a two-segment rope. The hinge point is fixed, and the lid swings open when interacted with.
Fields§
§rope: RopeChain§is_open: boolWhether the chest is open.
angle: f32Angle of the lid in radians (0 = closed, ~PI/2 = open).
target_angle: f32Target angle for the lid.
hinge_pos: Vec3Hinge position.
lid_length: f32Length of the lid.
Implementations§
Source§impl TreasureChestLid
impl TreasureChestLid
pub fn new(hinge_pos: Vec3, lid_length: f32) -> Self
Sourcepub fn update(&mut self, dt: f32)
pub fn update(&mut self, dt: f32)
Step the hinge: smoothly interpolate angle toward target, apply as force to the rope endpoint.
Sourcepub fn tip_position(&self) -> Vec3
pub fn tip_position(&self) -> Vec3
Get the lid tip position.
pub fn get_points(&self) -> Vec<Vec3>
Trait Implementations§
Source§impl Clone for TreasureChestLid
impl Clone for TreasureChestLid
Auto Trait Implementations§
impl Freeze for TreasureChestLid
impl RefUnwindSafe for TreasureChestLid
impl Send for TreasureChestLid
impl Sync for TreasureChestLid
impl Unpin for TreasureChestLid
impl UnsafeUnpin for TreasureChestLid
impl UnwindSafe for TreasureChestLid
Blanket Implementations§
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