pub struct AdaptiveLodController {
pub target_fps: f32,
pub current_fps: f32,
pub global_lod_bias: f32,
pub min_bias: f32,
pub max_bias: f32,
pub adjustment_speed: f32,
pub history: VecDeque<f32>,
pub history_size: usize,
pub hysteresis: f32,
}Fields§
§target_fps: f32§current_fps: f32§global_lod_bias: f32§min_bias: f32§max_bias: f32§adjustment_speed: f32§history: VecDeque<f32>§history_size: usize§hysteresis: f32Implementations§
Source§impl AdaptiveLodController
impl AdaptiveLodController
pub fn new(target_fps: f32) -> Self
pub fn update(&mut self, measured_fps: f32)
pub fn adjusted_lod_distance(&self, base_dist: f32) -> f32
pub fn adjusted_streaming_radius(&self, base_radius: f32) -> f32
pub fn is_struggling(&self) -> bool
pub fn quality_factor(&self) -> f32
Trait Implementations§
Source§impl Clone for AdaptiveLodController
impl Clone for AdaptiveLodController
Auto Trait Implementations§
impl Freeze for AdaptiveLodController
impl RefUnwindSafe for AdaptiveLodController
impl Send for AdaptiveLodController
impl Sync for AdaptiveLodController
impl Unpin for AdaptiveLodController
impl UnsafeUnpin for AdaptiveLodController
impl UnwindSafe for AdaptiveLodController
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