pub struct EditorStateSnapshot {
pub heightmap_data: Vec<f32>,
pub foliage_count: usize,
pub lake_count: usize,
pub river_count: usize,
pub road_count: usize,
pub utc_hour: f64,
pub day_of_year: f64,
pub weather_state: WeatherState,
pub sea_level: f32,
pub world_name: String,
}Fields§
§heightmap_data: Vec<f32>§foliage_count: usize§lake_count: usize§river_count: usize§road_count: usize§utc_hour: f64§day_of_year: f64§weather_state: WeatherState§sea_level: f32§world_name: StringTrait Implementations§
Source§impl Clone for EditorStateSnapshot
impl Clone for EditorStateSnapshot
Auto Trait Implementations§
impl Freeze for EditorStateSnapshot
impl RefUnwindSafe for EditorStateSnapshot
impl Send for EditorStateSnapshot
impl Sync for EditorStateSnapshot
impl Unpin for EditorStateSnapshot
impl UnsafeUnpin for EditorStateSnapshot
impl UnwindSafe for EditorStateSnapshot
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