pub struct ShaderAst {
pub version: u32,
pub extensions: Vec<String>,
pub structs: Vec<StructDecl>,
pub uniforms: Vec<UniformDecl>,
pub attributes: Vec<AttributeDecl>,
pub varyings: Vec<AttributeDecl>,
pub functions: Vec<FunctionDecl>,
pub global_vars: Vec<Stmt>,
pub defines: HashMap<String, String>,
}Fields§
§version: u32§extensions: Vec<String>§structs: Vec<StructDecl>§uniforms: Vec<UniformDecl>§attributes: Vec<AttributeDecl>§varyings: Vec<AttributeDecl>§functions: Vec<FunctionDecl>§global_vars: Vec<Stmt>§defines: HashMap<String, String>Implementations§
Source§impl ShaderAst
impl ShaderAst
pub fn new() -> Self
pub fn find_function(&self, name: &str) -> Option<&FunctionDecl>
pub fn find_uniform(&self, name: &str) -> Option<&UniformDecl>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ShaderAst
impl RefUnwindSafe for ShaderAst
impl Send for ShaderAst
impl Sync for ShaderAst
impl Unpin for ShaderAst
impl UnsafeUnpin for ShaderAst
impl UnwindSafe for ShaderAst
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