pub struct RenderTargetManager {
pub sets: HashMap<u32, RenderTargetSet>,
pub active_set: Option<u32>,
pub next_id: u32,
pub backbuffer_id: u32,
}Fields§
§sets: HashMap<u32, RenderTargetSet>§active_set: Option<u32>§next_id: u32§backbuffer_id: u32Implementations§
Source§impl RenderTargetManager
impl RenderTargetManager
pub fn new() -> Self
pub fn create(&mut self, name: impl Into<String>, w: u32, h: u32) -> u32
pub fn get(&self, id: u32) -> Option<&RenderTargetSet>
pub fn bind(&mut self, id: u32)
pub fn unbind(&mut self)
pub fn resize_all(&mut self, w: u32, h: u32)
pub fn count(&self) -> usize
pub fn active(&self) -> Option<&RenderTargetSet>
Trait Implementations§
Source§impl Clone for RenderTargetManager
impl Clone for RenderTargetManager
Source§impl Debug for RenderTargetManager
impl Debug for RenderTargetManager
Auto Trait Implementations§
impl Freeze for RenderTargetManager
impl RefUnwindSafe for RenderTargetManager
impl Send for RenderTargetManager
impl Sync for RenderTargetManager
impl Unpin for RenderTargetManager
impl UnsafeUnpin for RenderTargetManager
impl UnwindSafe for RenderTargetManager
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