pub struct ComputePass {
pub id: u32,
pub name: String,
pub shader_program_id: u32,
pub dispatch_x: u32,
pub dispatch_y: u32,
pub dispatch_z: u32,
pub bindings: Vec<ComputeBinding>,
pub push_constants: Vec<u8>,
pub enabled: bool,
}Fields§
§id: u32§name: String§shader_program_id: u32§dispatch_x: u32§dispatch_y: u32§dispatch_z: u32§bindings: Vec<ComputeBinding>§push_constants: Vec<u8>§enabled: boolImplementations§
Source§impl ComputePass
impl ComputePass
pub fn new(id: u32, name: impl Into<String>, shader_id: u32) -> Self
pub fn dispatch(self, x: u32, y: u32, z: u32) -> Self
pub fn add_binding( &mut self, set: u32, binding: u32, res_type: ComputeResourceType, res_id: u32, )
pub fn total_invocations(&self) -> u64
pub fn binding_count(&self) -> usize
Trait Implementations§
Source§impl Clone for ComputePass
impl Clone for ComputePass
Auto Trait Implementations§
impl Freeze for ComputePass
impl RefUnwindSafe for ComputePass
impl Send for ComputePass
impl Sync for ComputePass
impl Unpin for ComputePass
impl UnsafeUnpin for ComputePass
impl UnwindSafe for ComputePass
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