pub struct SkyPassDesc {
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_sky: ResourceId,
pub input_depth: ResourceId,
pub model: SkyModel,
pub sun_direction: Vec3,
pub sun_intensity: f32,
pub turbidity: f32,
pub ground_albedo: Vec3,
pub ozone_absorption: bool,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_sky: ResourceId§input_depth: ResourceId§model: SkyModel§sun_direction: Vec3§sun_intensity: f32§turbidity: f32§ground_albedo: Vec3§ozone_absorption: boolImplementations§
Trait Implementations§
Source§impl Clone for SkyPassDesc
impl Clone for SkyPassDesc
Auto Trait Implementations§
impl Freeze for SkyPassDesc
impl RefUnwindSafe for SkyPassDesc
impl Send for SkyPassDesc
impl Sync for SkyPassDesc
impl Unpin for SkyPassDesc
impl UnsafeUnpin for SkyPassDesc
impl UnwindSafe for SkyPassDesc
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