pub struct TextureAtlas {
pub id: u64,
pub width: u32,
pub height: u32,
pub entries: Vec<TextureAtlasEntry>,
pub cols: u32,
pub rows: u32,
}Fields§
§id: u64§width: u32§height: u32§entries: Vec<TextureAtlasEntry>§cols: u32§rows: u32Implementations§
Source§impl TextureAtlas
impl TextureAtlas
pub fn new(id: u64, width: u32, height: u32, cols: u32, rows: u32) -> Self
pub fn add_entry( &mut self, id: u64, name: &str, col: u32, row: u32, frame_count: u32, fps: f32, )
pub fn find_by_name(&self, name: &str) -> Option<&TextureAtlasEntry>
pub fn cell_uv(&self, frame: u32) -> (Vec2, Vec2)
Trait Implementations§
Source§impl Clone for TextureAtlas
impl Clone for TextureAtlas
Auto Trait Implementations§
impl Freeze for TextureAtlas
impl RefUnwindSafe for TextureAtlas
impl Send for TextureAtlas
impl Sync for TextureAtlas
impl Unpin for TextureAtlas
impl UnsafeUnpin for TextureAtlas
impl UnwindSafe for TextureAtlas
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