pub struct RibbonRenderer {
pub vertices: Vec<RibbonVertex>,
pub indices: Vec<u32>,
pub width: f32,
pub segments: u32,
pub uv_tiling: f32,
pub face_camera: bool,
}Fields§
§vertices: Vec<RibbonVertex>§indices: Vec<u32>§width: f32§segments: u32§uv_tiling: f32§face_camera: boolImplementations§
Trait Implementations§
Source§impl Clone for RibbonRenderer
impl Clone for RibbonRenderer
Auto Trait Implementations§
impl Freeze for RibbonRenderer
impl RefUnwindSafe for RibbonRenderer
impl Send for RibbonRenderer
impl Sync for RibbonRenderer
impl Unpin for RibbonRenderer
impl UnsafeUnpin for RibbonRenderer
impl UnwindSafe for RibbonRenderer
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