pub struct ParticleEmitter {Show 42 fields
pub name: String,
pub id: u64,
pub enabled: bool,
pub position: Vec3,
pub rotation: Quat,
pub shape: EmitterShape,
pub emission_rate: f32,
pub emission_bursts: Vec<EmissionBurst>,
pub max_particles: u32,
pub duration: f32,
pub looping: bool,
pub prewarm: bool,
pub start_delay: f32,
pub lifetime_module: LifetimeModule,
pub velocity_module: VelocityModule,
pub color_module: ColorModule,
pub size_module: SizeModule,
pub rotation_module: RotationModule,
pub gravity_module: GravityModule,
pub noise_module: NoiseModule,
pub collision_module: CollisionModule,
pub texture_anim_module: TextureAnimationModule,
pub render_mode: ParticleRenderMode,
pub blend_mode: ParticleBlendMode,
pub sort_mode: SortMode,
pub texture_id: u64,
pub material_id: u64,
pub render_order: i32,
pub cast_shadows: bool,
pub receive_shadows: bool,
pub stretch_speed: f32,
pub particles: Vec<Particle>,
pub rng: SimpleRng,
pub time: f32,
pub elapsed: f32,
pub emission_accumulator: f32,
pub is_playing: bool,
pub is_stopped: bool,
pub spatial_hash: SpatialHash,
pub lod: LodSystem,
pub gpu_params: GpuParticleParams,
pub statistics: EmitterStatistics,
}Fields§
§name: String§id: u64§enabled: bool§position: Vec3§rotation: Quat§shape: EmitterShape§emission_rate: f32§emission_bursts: Vec<EmissionBurst>§max_particles: u32§duration: f32§looping: bool§prewarm: bool§start_delay: f32§lifetime_module: LifetimeModule§velocity_module: VelocityModule§color_module: ColorModule§size_module: SizeModule§rotation_module: RotationModule§gravity_module: GravityModule§noise_module: NoiseModule§collision_module: CollisionModule§texture_anim_module: TextureAnimationModule§render_mode: ParticleRenderMode§blend_mode: ParticleBlendMode§sort_mode: SortMode§texture_id: u64§material_id: u64§render_order: i32§cast_shadows: bool§receive_shadows: bool§stretch_speed: f32§particles: Vec<Particle>§rng: SimpleRng§time: f32§elapsed: f32§emission_accumulator: f32§is_playing: bool§is_stopped: bool§spatial_hash: SpatialHash§lod: LodSystem§gpu_params: GpuParticleParams§statistics: EmitterStatisticsImplementations§
Trait Implementations§
Source§impl Clone for ParticleEmitter
impl Clone for ParticleEmitter
Auto Trait Implementations§
impl Freeze for ParticleEmitter
impl RefUnwindSafe for ParticleEmitter
impl Send for ParticleEmitter
impl Sync for ParticleEmitter
impl Unpin for ParticleEmitter
impl UnsafeUnpin for ParticleEmitter
impl UnwindSafe for ParticleEmitter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.