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ParticleEmitter

Struct ParticleEmitter 

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pub struct ParticleEmitter {
Show 42 fields pub name: String, pub id: u64, pub enabled: bool, pub position: Vec3, pub rotation: Quat, pub shape: EmitterShape, pub emission_rate: f32, pub emission_bursts: Vec<EmissionBurst>, pub max_particles: u32, pub duration: f32, pub looping: bool, pub prewarm: bool, pub start_delay: f32, pub lifetime_module: LifetimeModule, pub velocity_module: VelocityModule, pub color_module: ColorModule, pub size_module: SizeModule, pub rotation_module: RotationModule, pub gravity_module: GravityModule, pub noise_module: NoiseModule, pub collision_module: CollisionModule, pub texture_anim_module: TextureAnimationModule, pub render_mode: ParticleRenderMode, pub blend_mode: ParticleBlendMode, pub sort_mode: SortMode, pub texture_id: u64, pub material_id: u64, pub render_order: i32, pub cast_shadows: bool, pub receive_shadows: bool, pub stretch_speed: f32, pub particles: Vec<Particle>, pub rng: SimpleRng, pub time: f32, pub elapsed: f32, pub emission_accumulator: f32, pub is_playing: bool, pub is_stopped: bool, pub spatial_hash: SpatialHash, pub lod: LodSystem, pub gpu_params: GpuParticleParams, pub statistics: EmitterStatistics,
}

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§name: String§id: u64§enabled: bool§position: Vec3§rotation: Quat§shape: EmitterShape§emission_rate: f32§emission_bursts: Vec<EmissionBurst>§max_particles: u32§duration: f32§looping: bool§prewarm: bool§start_delay: f32§lifetime_module: LifetimeModule§velocity_module: VelocityModule§color_module: ColorModule§size_module: SizeModule§rotation_module: RotationModule§gravity_module: GravityModule§noise_module: NoiseModule§collision_module: CollisionModule§texture_anim_module: TextureAnimationModule§render_mode: ParticleRenderMode§blend_mode: ParticleBlendMode§sort_mode: SortMode§texture_id: u64§material_id: u64§render_order: i32§cast_shadows: bool§receive_shadows: bool§stretch_speed: f32§particles: Vec<Particle>§rng: SimpleRng§time: f32§elapsed: f32§emission_accumulator: f32§is_playing: bool§is_stopped: bool§spatial_hash: SpatialHash§lod: LodSystem§gpu_params: GpuParticleParams§statistics: EmitterStatistics

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impl ParticleEmitter

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pub fn new(name: &str) -> Self

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pub fn play(&mut self)

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pub fn stop(&mut self)

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pub fn pause(&mut self)

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pub fn reset(&mut self)

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pub fn spawn_particle(&mut self)

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pub fn update(&mut self, dt: f32, force_fields: &[ForceField])

Trait Implementations§

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impl Clone for ParticleEmitter

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ParticleEmitter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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