pub struct Settlement {
pub id: u32,
pub name: String,
pub settlement_type: SettlementType,
pub position: Vec2,
pub population: u32,
pub faction_id: Option<u32>,
pub services: Vec<String>,
pub prosperity: f32,
pub defense_rating: f32,
pub trade_goods: HashMap<String, f32>,
pub quests_available: u32,
pub inn_quality: u32,
}Fields§
§id: u32§name: String§settlement_type: SettlementType§position: Vec2§population: u32§faction_id: Option<u32>§services: Vec<String>§prosperity: f32§defense_rating: f32§trade_goods: HashMap<String, f32>§quests_available: u32§inn_quality: u32Implementations§
Source§impl Settlement
impl Settlement
pub fn new(id: u32, name: &str, st: SettlementType) -> Self
pub fn has_service(&self, service: &str) -> bool
pub fn is_major_city(&self) -> bool
pub fn add_service(&mut self, service: &str)
Trait Implementations§
Source§impl Clone for Settlement
impl Clone for Settlement
Auto Trait Implementations§
impl Freeze for Settlement
impl RefUnwindSafe for Settlement
impl Send for Settlement
impl Sync for Settlement
impl Unpin for Settlement
impl UnsafeUnpin for Settlement
impl UnwindSafe for Settlement
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