pub struct LootStreak {
pub entity_id: u32,
pub consecutive_kills: u32,
pub current_bonus: f32,
pub max_bonus: f32,
pub bonus_per_kill: f32,
pub decay_per_sec: f32,
pub last_kill_time: f32,
}Fields§
§entity_id: u32§consecutive_kills: u32§current_bonus: f32§max_bonus: f32§bonus_per_kill: f32§decay_per_sec: f32§last_kill_time: f32Implementations§
Source§impl LootStreak
impl LootStreak
pub fn new(entity_id: u32) -> Self
pub fn record_kill(&mut self, time: f32)
pub fn tick(&mut self, time: f32)
pub fn effective_multiplier(&self) -> f32
pub fn streak_level(&self) -> u32
Trait Implementations§
Source§impl Clone for LootStreak
impl Clone for LootStreak
Auto Trait Implementations§
impl Freeze for LootStreak
impl RefUnwindSafe for LootStreak
impl Send for LootStreak
impl Sync for LootStreak
impl Unpin for LootStreak
impl UnsafeUnpin for LootStreak
impl UnwindSafe for LootStreak
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